Bringing it all together.
This is the final Assignment.
This assignment is due on WED week 10.
You may use action, comedy, drama, or whatever.
Their are 2 options to this assignment.
OPTION 1
10 seconds of Full Animation. (Animated at 24FPS on 2's)
Clean Lines
Full Color
Full Background/s
Sound
At least 2 characters interacting in some way
At least 2 seconds of Dialogue
OPTION 2
30 seconds of Full animation (Animated at 24FPS on 2's)
Clean Roughs
Indicated Background/s
Sound
At least 2 characters interacting in some way
At least 2 seconds of Dialogue
NO ROTOSCOPING!
You may always do more than required but are required to do the minimum to receive credit for the assignment.
You will be required to storyboard this first and post it by Monday Week 7
You should shoot reference and post it if you did--if your animation
is bad and you didn't shoot reference you are hurting yourself.
You are required to post your first pass rough animation by Monday Week 8
You are required to Post updates of your assignment each class from here on out on Mondays and Wednesdays, updates include but are not limited to, Sketches, Layouts, Turnarounds, Rough animation, Reference, Video ref., Rough Animation, Inks, Ink and Paint, Audio,and the Final.
Happy Animating,
Professor Ellis
Showing posts with label Professor Ellis. Show all posts
Showing posts with label Professor Ellis. Show all posts
Monday, February 11, 2013
Assignment 04, Professor Ellis
Monday, February 4, 2013
Blogger is Working Again!
Please post your work back on the blog.
Week 5
Dialogue.
Working with sound is a great way to help you time out your actions in animation.
After thumb-nailing out your action, place the sound so you can animate to it.
If you are working in Flash, you can import your sound to the stage or library by using the shortcut CTRL R on PC or CMND R on Mac.
Once you have placed your sound you can begin to rough out your animation.
It is a good rule of thumb when working with sound in Flash to start your animation and your sound both on frame 2 so if there is any loading time it will not off set your animation.
When you animate with dialogue it is also a good rule of thumb to animate the action first before going in and animating the mouths--that is detail work usually reserved for the end.
For this project--it will be an in-class assignment, however you may also work on it at home as well.
Working with "Symbols" create the standard Phonemes mouth shapes.
You can create the symbol by either using the menu command, right clicking the art intended to be in the symbol or pressing F8 when the art is selected.
Make sure your symbol is a graphic and set your looping to single image.
A reminder that symbols have their own timeline embedded in them and is just a container holding information.
Start with the closed mouth and use "Onion Skin" when making your mouth shapes.
Thought for students while making mouth shapes when you talk do your top teeth move up and down or does your jaw distend as it rotates from a fixed hinge?
Have your character say something.
If they have a chin, does it move when they talk?
Do their eyes move or blink, what about their eyebrows? You can make symbols for them too if you wish.
This project is due at the beginning of class on MON the 11th of FEB.
We will start our final project on MON the 11th of FEB.
Happy animating,
Professor Ellis
Week 5
Dialogue.
Working with sound is a great way to help you time out your actions in animation.
After thumb-nailing out your action, place the sound so you can animate to it.
If you are working in Flash, you can import your sound to the stage or library by using the shortcut CTRL R on PC or CMND R on Mac.
Once you have placed your sound you can begin to rough out your animation.
It is a good rule of thumb when working with sound in Flash to start your animation and your sound both on frame 2 so if there is any loading time it will not off set your animation.
When you animate with dialogue it is also a good rule of thumb to animate the action first before going in and animating the mouths--that is detail work usually reserved for the end.
For this project--it will be an in-class assignment, however you may also work on it at home as well.
Working with "Symbols" create the standard Phonemes mouth shapes.
You can create the symbol by either using the menu command, right clicking the art intended to be in the symbol or pressing F8 when the art is selected.
Make sure your symbol is a graphic and set your looping to single image.
A reminder that symbols have their own timeline embedded in them and is just a container holding information.
Start with the closed mouth and use "Onion Skin" when making your mouth shapes.
Thought for students while making mouth shapes when you talk do your top teeth move up and down or does your jaw distend as it rotates from a fixed hinge?
This order is what we used on ARCHER
This order is what we used on ARCHER
More useful shapes
Standard shapes and their sounds
Have your character say something.
If they have a chin, does it move when they talk?
Do their eyes move or blink, what about their eyebrows? You can make symbols for them too if you wish.
This project is due at the beginning of class on MON the 11th of FEB.
We will start our final project on MON the 11th of FEB.
Happy animating,
Professor Ellis
Saturday, January 19, 2013
Week 2 - Inspiration and Thumbs and Roughs
When you do your first pass--Thumbnail It Out.
When you start to animate--Rough It In.
Clean up later--make sure it feels right.
Happy Animating.
Monday, January 14, 2013
Professor Ellis Assignment 2
Animate a scene from bravest Warriors, Adventure Time, or Batman from the boards provided.
Week 02 Class 03 - Lecture then LAB pick Scene and start importing boards to the stage as your keys, use animatics where available to help with timing.
Week 02 Class 04 - LAB All Keys should have been re drawn to their own layers and frames by now, continue to rough out the animation.
Week 03 Class 5 MLK day don't come to school, maybe watch the inauguration --also maybe watch a cartoon.
Week 03 Class 6 LAB All rough animation should be done, all characters should be on their own layers and you should be working on clean up animation by now.
Week 04 Class 7 LAB Critique last hour of class at 3:30PM
Week 04 Class 8 Lecture Lab DIALOGUE working with symbols and sound --> Assignment 3
Week 02 Class 03 - Lecture then LAB pick Scene and start importing boards to the stage as your keys, use animatics where available to help with timing.
Week 02 Class 04 - LAB All Keys should have been re drawn to their own layers and frames by now, continue to rough out the animation.
Week 03 Class 5 MLK day don't come to school, maybe watch the inauguration --also maybe watch a cartoon.
Week 03 Class 6 LAB All rough animation should be done, all characters should be on their own layers and you should be working on clean up animation by now.
Week 04 Class 7 LAB Critique last hour of class at 3:30PM
Week 04 Class 8 Lecture Lab DIALOGUE working with symbols and sound --> Assignment 3
Wednesday, January 9, 2013
Your Name, Assignment #
Test Post
WEEK 01
Flash Drawing tools
Learning Objectives:
Students will be able to discover the FLASH DRAWING TOOLS as they manipulate them in a guided free-hand drawing exercise.
Skills:
- Listening
- Tool Use
- Tool Modifications
- Color Selection
- Layer Management
- Custom Gradients
Technology Operations and Concepts:
Students demonstrate a sound understanding of technology concepts, systems, and operations.
Meaning Students:
- understand and use technology systems.
- select and use applications effectively and productively.
- troubleshoot systems and applications.
- transfer current knowledge to learning of new technologies.
Motivation:
Students will be creating several animation using flash--to begin they MUST become familiar with the Flash environment and its tools.
Procedure:
I will explain the Flash interface
I will demonstrate the function of the tools and its modifiers including color selection, layers, and custom gradients.
Assignment 01 - Welcome to Flash - Ui and Ball Bounce
Welcome to MAA 321 2D Animation Assignment 1 consists of 2 parts
Assignment 1
Part 1
Flash Quiz
Please list the following Five Main parts of the flash interface
- Part 1 is the quiz it will help you become more familiar with the Ui.
- Part 2 is a bouncing ball assignment also to help you become more familiar with the Ui before we go into more complex shapes and forms with our animation
Assignment 1
Part 1
Flash Quiz
Please list the following Five Main parts of the flash interface
- ___
- ___
- ___
- ___
- ___
Please list the "Hot Keys" for the following tools or commands
- The Selection Tool or Black Arrow
- The Pencil Tool
- The Brush Tool
- The Pen Tool
- The Oval Tool
- The Rectangle Tool
- How do you ADD a key frame to you timeline
- How do you DELETE a key frame
- Make a SYMBOL
- Import an image, sound, etc...
- How do you Group objects
- How do you Ungroup objects
- Select All
- Deselect All
- Paste in Place
Assignment 1
Part 2
Ball Bounce
In Flash create a ball bounce.
Criteria for this assignment.
There needs to be some environment for the ball to bounce in.
The ball should look more than just some plain old circle, maybe it is a baseball, basketball, ping pong, or bowling ball.
Whatever type of ball you choose, it should act like it--both in it's weight and how it reacts to the surface of the environment you have it in.
The scene should last at least 5 seconds and should resolve its action in the scene i.e. it should settle
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